How to use CooPME
Host: Let’s start with the Host . Press "Start" Client: The host is the only one who needs to have the game installed, along with the emulator, so the client can see it. Enter host IP address and press Connect Connect Second Controller: For the second player to control the second controller, they need to enable developer options on the host device. This is for wireless ADB pairing. To become the host, a user needs to enable ADB over Wi-Fi or activate ADB on port 5555 from a PC using the command: adb tcpip 5555 . Why is ADB required? The only way to capture the screen without latency is through ADB. Android’s MediaProjection API can capture the screen, but it adds a lot of latency, making the game unplayable on the client side. Thanks to ADB, we can also attach a native gamepad to the host, which the client can use to control the second player. Setting adb To use adb you first need...